Introduction to Music Technology


Type: Compulsory (OB)

Area: Music technology

ECTS: 2

Classroom hours: 30
Other contact hours: 5
Time for directed work (non face-to-face): 10
Hours for self-study and independent learning: 15

Department: Music Technologies

Competences developed in the course

Transversal Competences

CT4: Use information and communication technologies efficiently.

CT12: Adapt competitively to cultural, social, and artistic changes and advances in the professional field, selecting appropriate pathways for continuous training.

CT16: Use available means and resources responsibly with respect to cultural and environmental heritage.

 

General Competences

CG5: Know the technological resources specific to the field of activity and their applications in music, preparing to assimilate new developments.

CG24: Develop capacities for self‑training throughout professional life.

 

Specific Competences

SO3: Apply technologies to musical creation, performance, and public dissemination, and use technical resources that enable sound production and organisation, as well as approaches, applications, and functionalities that underpin musical creation.

SO5: Know and critically assess recent trends and developments in different fields of music technology, evaluating their implications for creation, performance, dissemination, and reception, and be able to design and program applications for composition and performance in real or deferred time.

SO7: Know techniques and procedures for creation and support of musical, sonic, and audiovisual creative processes.

PG3: Master music informatics, office software, and communication networks.

PG4: Become familiar with techniques for recording, reproduction, and dissemination of sound documents in different formats, including those derived from new technologies and multimedia systems.

DI6: Know technological applications in musical notation, recording, editing, and performance.

CO4: Know how to apply new technologies to musical creation in a variety of contexts and formats, including collaborations with other artistic fields.

Learning outcomes (general objectives)

  1. Know the fundamentals of sound and music capture and dissemination through different types of transducers.
  2. Know the fundamentals of sound and music digitisation.
  3. Experiment with and understand different processes of musical sound editing and transformation.
  4. Gain an overview of the main musical applications of music informatics and technological developments related to sound devices.
  5. Gain a general understanding of the possibilities of applying mechanical, electrical, computer, and electronic technologies to the creation and manipulation of sonic and musical structures.
  6. Know computer tools oriented towards musical creation and production in a home‑studio environment.
  7. Promote critical thinking and scientific methodology regarding contemporary technological developments.
  8. Use the different technical devices involved in sound production.
  9. Select, configure, and correctly manipulate the technical devices involved in sound production, developing the practical skills necessary to carry out a simple sound‑recording session.

Contents

Sound: physical and perceptive properties. Sound digitisation and editing. Microphones and sound capture. Audio recording and post‑production. Sound and music transformations. Music technologies throughout history.

Teaching methodology

Lecture sessions, practical work in and outside the classroom, and student presentations. Autonomous work includes listening tasks, device manipulation, creation or modification of compositions, and recordings, individually or in groups.

Assessment systems

Continuous assessment based on diagnostic evaluation and formalised through summative evaluation leading to the final grade. Assessment is carried out through records derived from activities such as class participation and work, presentations, assignments, compositions, practical exercises, submission of written work, or written, oral, or listening tests.