Sound Design


Type: Compulsory (OB)

Area: Applied technologies

ECTS: 4

Classroom hours: 30
Other contact hours: 10
Time for directed work (non face-to-face): 90
Hours for self-study and independent learning: 20

Department: Classical and montemporary music

Competences developed in the course

Transversal Competences

CT1: Organise and plan work efficiently and in a motivating manner.

CT2: Gather significant information, analyse it, synthesise it and manage it appropriately.

CT3: Solve problems and make decisions aligned with the objectives of the work undertaken.

CT4: Use information and communication technologies efficiently.

CT13: Seek excellence and quality in professional activity.

 

General Competences

CG5: Understand the technological resources specific to one’s field of activity and their applications in music, preparing to assimilate new developments.

CG21: Create and shape personal artistic concepts, developing the ability to express oneself through assimilated techniques and resources.

CG24: Develop capacities for self-directed learning throughout one’s professional life.

CG25: Understand and use study and research methodologies that enable continuous development and innovation in musical activity.

 

Specific Competences

SO3: Apply technologies to the creation, performance and public dissemination of music, using technical resources that enable sound production and organisation.

SO5: Understand and critically assess recent developments in musical technology, evaluating their implications and designing/programming applications for real-time or deferred composition and performance.

SO7: Understand techniques and procedures for supporting musical, sonic and audiovisual creative processes.

SO8: Plan sound production processes and generate/transform sounds and recordings according to creative objectives defined by a production plan.

SO9: Use tools and devices to support or complement processes of capturing, recording, creating, manipulating and disseminating sonic and musical material.

SO10: Integrate art, technology and science with sufficient flexibility to adapt to multiple and changing environments.

Learning outcomes (general objectives)

  1. Acquire specific knowledge on sound generation and transformation that enables the creation of sonic elements.

Contents

History and origins of sound cinema; aesthetic and technical evolution. Main elements of sound design in audiovisual language. The power of sound within the audiovisual context and its relationship with narrative. Main processes and methodologies of sound design. Sound design in music vs. sound design in audiovisual media. Sound design in video games and interactive systems. Delivery formats and immersive sound spaces.

Teaching methodology

Teaching–learning methodology includes lectures, debate and discussion sessions, group work sessions and student presentations.

Assessment systems

Continuous assessment based on diagnostic evaluation and formalised through summative assessment leading to the final grade. Assessment records derive from class participation and work, presentation of assignments, completion of tasks and/or readings outside class, submission of written work, or written and oral examinations.